![]() ![]() ![]() It was a beautiful sharing of hits, blocks, counters, and staggers. The first mini-boss helped me to truly get the combat. It’s a subplot that’s handled in a bizarre, tactless way and feels truly tokenising.įinally, the boss fights. Except for the singular Black character who is on a mission to liberate the slaves in France and her colonies. They’re all middle-aged white men in wigs who I could barely tell apart. The characters I met during the course of the game didn’t help breathe any life into it either. Most people would think taking the people out of Paris would improve the city, but it just makes it dull. Even with the clockwork clutter strewn across the streets, it’s still just Paris, only soulless. There’s no intrigue to Paris like there is to Yharnam. This is a stripped-down, semi-open world variation on the formula and it still doesn’t stick the landing. ![]() I know it’s not fair to compare Ubisoft’s triple-A offering with Spiders’ double-A ability, but that’s the competition, and life isn’t always fair. The 18th-century Parisian setting has been done before, and done better by Assassin’s Creed Unity. Old-school-mechanical-Bloodborne-like isn’t even a one-off any more, with Lies of P around the corner. That’s the only unique thing about this game. ![]()
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